Settlements

Sancere

LN Small City (Capitol)
Corruption: +0; Crime – 4; Economy: +1; Law: +3; Lore: +1; Society: +2
Qualities: Strategic Location, Superstitious, Prosperous
Danger: 5
-
Demographics
--
Government: Autocracy
Population: 4350
Notable NPCs:
Jhod Kavken: Priest of Eristal and Archbishop of Anatoray
Akiros Ismort: Lord Commander of the City Watch
Kesten Garess: Lord Commander of the military
Galstaf Quesp: Master Wizard and Treasurer of Anatoray
Jubilost Narthropple: Spymaster of Anatoray
Vergil Garess: Ward of Basque Garess
--
Marketplace
--
Base Value: 6700gp Purchase Limit: 5000gp Spellcasting: 3nd
Available Goods:
Magic Items: 4 Minor Items: 5 Medium Items: 1 Major Items
--
Buildings
--
Fortifications: +10
Size: 3 Districts; 35 Blocks
Buildings: Castle, Waterfront, Cathedral, Arena, Academy, Market, Temple, Noble Villa, Theater, Town Hall, Guildhouse, Garrison, Carpenter, Town Commons, Library (x2), Black Market, Magic Shop, Caster’s Tower, Alchemist, Herbalist, Shrine(x3), Monument, Graveyard, Office of the City Guard, Jail, Barracks, City Wall, Granary, Mansion, Pier(x5), Park (x2), Exotic Craftsman, Shop (x2), Brothel, Monastery, Fletcher, Tradesman (x2), Stable (x2), Mill, Baker, Brewery, Butcher, Tannery, Weaver, Smith, Witches Hut, Aviary, Inn (x2), Tavern (x2), Dump, Houses (25 blocks)
Modifiers:
Economy: +53
Castle +2, Waterfront +4, Academy +2, Market +2, Noble Villa +1, Theater +2, Town Hall +1, Guildhouse +2, Library +2, Black Market +2, Magic Shop +1, Caster’s Tower +1, Carpenter +2, Alchemist +1, Herbalist +1, Pier +5, Exotic Craftsman +1, Shop +2, Brothel +1, Fletcher +1, Tradesman +2, Stable +2, Mill +1, Baker +1, Brewery +1, Butcher +1, Tannery +1, Weaver +1, Smith +1, Witches Hut +1, Aviary +1, Inn +2, Tavern +2
Stability: +39
Castle +2, Arena +4, Market +2, Temple +2, Noble Villa +1, Theater +2, Town Hall +1, Garrison +2, Pier +5, Exotic Craftsman +1, Shop +2, Fletcher +1, Tradesman +2, Black Market +1, Office of the City Guard +1, Jail +2, Granary +1, Mansion +1, Monastery +1, Mill +1, Baker +1, Brewery +1, Tannery +1, Aviary +1, Weaver +1, Smith +1
Loyalty: +43
Castle +2, Cathedral +4, Academy +2, Temple +2, Noble Villa +1, Town Hall +1, Caster’s Tower +1, Guildhall +2, Town Commons +1, Garrison +2, Library +2, Herbalist +1, Shrine +3, Monument +1, Graveyard +1, Office of the City Guard +1, Jail +2, Granary +1, Park +2, Brothel +2, Monastery +1, Stable +2, Butcher +1, Inn +2, Tavern +2, Dump +1
--
Notable Locals
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Castle Halcyon: Built upon the remains of the small decrepit Stag Fort, Halcyon serves as the seat of power for the Evening Court of Duke Basque Garess, the lord of Anatoray. The castle was enlarged into a military garrison and prison complex, making it by far the largest structure south of New Stetven.
Pantheon Cathedral: This looming church is dedicated to no one god, as a sign to embrace many faiths. It does however, hold in special regard Iomedea, Abadar, Erastil, and Cayden Cailen, which are regarded as the main gods of Anatoray.
Tuskwater Academy: A sprawling campus which extends far beyond the confines of the main lecture hall, and occupies most of the southwestern district on the shore of the lake. While its main dedication is the arcane arts, it sports a wide variety of curriculum.
Porta Sancere: This bustling waterfront is a flurry of activity since the Feytown River locks made trade through the region a possibility after the East Sellen River became too dangerous to travel. Sancere now acts as a central hub of trade between Brevoy and the rest of the River Kingdoms.
Temple to Abadar: This local temple functions in more than just a religious capacity, located within the merchant district, it bustles with the activity of priests, merchantmen, and bureaucrats. Every year, a festival is held here on Tax Fest, both celebrating Abadar’s holiday and the founding of the country.
The Revolving Bard: A local tavern, named for a somewhat famous bard which was run out of town.


Nettle’s Crossing

LE Small Town
Corruption: 3; Crime – 2; Economy: 3; Law: – 3; Lore: 0; Society: 2
Qualities: Strategic Location, Superstitious
Danger:
-
Demographics
--
Government: Secret Syndicate
Population: 200
Notable NPCs:
Chief Sootscales: Lord of the Kobolds
MicMek: Spy
Bezikira: A summoned Bearded Devil – Accountant and ‘Enforcer’ of the Cheliaxan syndicate
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Marketplace
--
Base Value: 50gp Purchase Limit: 500gp Spellcasting: 1sr
Available Goods:
Magic Items: None
--
Buildings
--
Fortifications:
Size: 2 Districts; 7 Blocks
Buildings: Arena, Garrison, Temple, Market, Black Market, Inn, Smith, Fletcher, Alchemist, Brewery, Jail, Tannery, Butcher, Mill, Pier, Office of the City Guard, Jail, Shop, Shrine, Houses (8)
Modifiers:
Economy: +16
Market +2, Black Market +2, Butcher +1, Shop +1, Inn +1, Mill +1, Tannery +1, Smith +1, Pier +1
Stability: +19
Arena +4, Garrison +2, Temple +2, Market +2, Black Market +1, Shop +1, Mill +1, Tannery +1, Smith +1, Fletcher +1, Brewery +1, Pier +1, Office of the City Guard +1, Jail +2
Loyalty: +9
Garrison +2, Temple +2, Butcher +1, Inn +1, Office of the City Guard +1, Jail +2, Shrine +1
--
Notable Locals
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The Arena: A crude yet somewhat impressive sports arena, mostly dedicated to gladiatorial combat between the ever growing population of Kobolds of Nettle’s Crossing. Prisoners from the nearby Sootscales Mines are sometimes sent here as punishment.
The Erie Nightlight: A Black Market from which less scrupulous humans from distant Cheliax have established a small turf. Their presence is tolerated by Duke Basque in exchange for managing the city.
Statue to Nettle: At the edge of the gorge above the Shrike river stands a solemn statue to Nettle, a lonely farmer killed mercilessly by the Stag Lord’s bandits, and who’s spirit once haunted the site. This statue often sees offerings by superstitious Kobolds.
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Feytown

NG Small Town
Corruption: 0; Crime 0; Economy: 1; Law: 0; Lore: 2; Society: 1
Qualities: Strategic Location, Academic
Danger:
--
Demographics
--
Government: Autocracy
Population: 200
Notable NPCs:
Ephya: Archmage of Anatoray
Lily Teskerton: Local Flirt
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Marketplace
--
Base Value: 50gp Purchase Limit: 500gp Spellcasting: 1sr
Available Goods:
Magic Items: None
--
Buildings
--
Fortifications: 8
Size: 2 Districts; 7 Blocks
Buildings: Waterfront, Castle, Guildhall, Garrison, Market, Carpenter, Academy, Baker, Butcher, Granary, Smith, Shop, Mill, Inn, Office of the City Guard, Jail, Casters Tower, Magic Shop, Library, Alchemist, Herbalist, Witches Hut, Houses (12)
Modifiers:
Economy: +25
Waterfront +4, Castle +2, Guildhall +2, Academy +2, Market +2, Carpenter +2, Baker +1, Butcher +1, Smith +1, Shop +1, Mill +1, Inn +1, Casters Tower +1, Magic Shop +1, Library +1, Alchemist +1, Witches Hut +1
Stability: +14
Castle +2, Garrison +2, Market +2, Baker +1, Granary +1, Smith +1, Shop +1, Mill +1, Jail +2, Herbalist +1
Loyalty: +17
Castle +2, Guildhall +2, Garrison +2, Academy +2, Butcher +1, Granary +1, Inn +1, Office of the City Guard +1, Jail +2, Casters tower +1, Library +1, Herbalist +1
--
Notable Locals
--


Varnhold

LN Large Town
Corruption: 0; Crime – 4; Economy: 1; Law: 2; Lore: 1; Society: 2
Qualities: Strategic Location, Superstitious
Danger:
-
Demographics
--
Government: Autocracy
Population: 200
Notable NPCs:
: Lady-Governess of Varnhold
Selene Iris: Priestess of Desna and Mother Moon, a centaur
--
Marketplace
--
Base Value: 50gp Purchase Limit: 500gp Spellcasting: 1sr
Available Goods:
Magic Items: None
--
Buildings
--
Fortifications: 10
Size: 3 Districts; Blocks
Buildings: Academy, Castle, Townhall, Noble Villa, Theater, Market, Guildhall, Carpenter, Garrison, Temple, Baker, Butcher, Brewery, Shop, Exotic Craftsman, Casters Tower, Alchemist, Magic Shop, Library, Pier (x2), Mill, Granary, Smith, Inn, Tavern, Library, Tannery, Fletcher, Weaver, Tradesman (3), Office of the City Guard, Jail, Barracks, Town Commons, Graveyard, Monument, Stable, Dump, Houses (16)
Modifiers:
Economy: +36
Academy +2, Castle +2, Townhall +1, Noble Villa +1, Theater +2, Market +2, Guildhall +2, Carpenter +2, Baker +1, Butcher +1, Shop +1, Exotic Craftsman +1, Casters Tower +1, Alchemist +1, Magic Shop +1, Library +1, Pier +2, Mill +1, Smith +1, Inn +1, Tavern +1, Library +1, Tannery +1, Fletcher +1, Weaver +1, Tradesman +3, Stable +1
Stability: +32
Castle +2, Townhall +1, Noble Villa +1, Theater +2, Market +2, Garrison +2, Temple +2, Baker +1, Brewery +1, Shop +1, Exotic Craftsman +1, Casters Tower +1, Pier +2, Mill +1, Granary +1, Smith +1, Tannery +1, Fletcher +1, Weaver +1, Tradesman +3, Office of the City Guard +1, Jail +2
Loyalty: +23
Academy +2, Castle +2, Townhall +1, Noble Villa +1, Guildhall +2, Garrison +2, Temple +2, Butcher +1, Brewery +1, Granary +1, Inn +1, Tavern +1, Library +1, Office of the City Guard +1, Jail +2, Town Commons +1, Graveyard +1, Monument +2, Stable +1, Dump +1
--
Notable Locals
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Castle Argentflame: The keep of Varnhold, who’s name is a thinly veiled portmanteau synonym for “Silver” and “Fire” derived as a tribute to Acora Silverfire, leader of the Nomen Centaurs.
The Dunsward Cathedral: This particular Cathedral is dedicated primarily to Mother Moon, or as the Humans know her, Desna. It is not uncommon for the building to be visited by Centaurs.
Hearty Hearts Hearth: This proprietorship is a regionally famous Brewery, which distills some of the finest ale in Anatoray. It’s claim to fame comes from their Cheerful Delver Stout, an excellent brew that has become a favorite of the locals and the Dwarves to the south.
Statue to Meagar: This statue stands in the center of town, dedicated to its founder, Meagar Varn, who was killed by the Lich king Vordaki.
Memorial to the Varnhold Vanishing: Engraved on this black stone are the names of some four dozen villagers who were killed by the Lich king Vordaki
--

Varandal

LN Village
Corruption: 0; Crime 0; Economy: 1; Law: 1; Lore: 1; Society: 0
Qualities: Strategic Location
Danger:
-
Demographics
--
Government: Autocracy
Population: 200
Notable NPCs:
--
Marketplace
--
Base Value: 50gp Purchase Limit: 500gp Spellcasting: 1sr
Available Goods:
Magic Items: None
--
Buildings
--
Fortifications:
Size: 1 Districts;
Buildings: Townhall, Guildhall, Market, Carpenter, Pier (x3) Mill, Baker, Brewery, Butcher, Smith, Fletcher, Weaver, Shop, Stable, Tradesman, Granary, Inn, Tavern, Office of the City Guard, Jail, Town Commons, Barracks, Keep, House (9)
Modifiers:
Economy: +22
Townhall +1, Guildhall +2, Market +2, Carpenter +2, Pier +3, Mill +1, Baker +1, Brewery +1, Butcher +1, Smith +1, Fletcher +1, Weaver +1, Shop +1, Stable +1, Tradesman +1, Inn +1, Tavern +1
Stability: +19
Townhall +1, Market +2, Pier +3, Mill +1, Baker +1, Brewery +1, Smith +1, Fletcher +1, Weaver +1, Shop +1, Stable +1, Tradesman +1, Office of the City Guard +1, Jail +2, Keep +1
Loyalty: +12
Townhall +1, Guildhall +2, Butcher +1, Granary +1, Inn +1, Tavern +1, Office of the City Guard +1, Jail +2, Town Commons +1, Keep +1
--
Notable Locals
--


Tatzleford

NG Village
Corruption: 0; Crime – 1; Economy: 1; Law: 1; Lore: 1; Society: 1
Qualities: Strategic Location, Insular
Danger: 0
-
Demographics
--
Government: Autocracy
Population: 200
Notable NPCs:
Loy Rezbin: Lord-Governor of Tatzleford and Grand Diplomat of Anatoray
Latricia Evanore: High Pristess of Erastil
Coren Lawry: Captain of the Guard
Corax: Lumber foreman – Heads logging operations in the Narlmarches
--
Marketplace
--
Base Value: 50gp Purchase Limit: 500gp Spellcasting: 1sr
Available Goods:
Magic Items: None
--
Buildings
--
Fortifications:
Size: 2 Districts;
Buildings: Townhall, Market, Temple, Guildhall, Carpenter, Mill, Pier, Baker, Butcher, Brewery, Fletcher, Brothel, Town Commons, Inn, Library, Shop, Smith, Tavern, Tradesman, Tannery, Stable, Keep, Monument, Houses (9)
Modifiers:
Economy: +21
Townhall +1, Market +2, Guildhall +2, Carpenter +2, Mill +1, Pier +1, Baker +1, Butcher +1, Fletcher +1, Brothel +1, Inn +1, Library +1, Shop +1, Smith +1, Tavern +1, Tradesman +1, Tannery +1, Stable +1
Stability: +16
Townhall +1, Market +2, Temple +2, Guildhall +2, Pier +1 Baker +1, Fletcher +1, Brewery +1, Shop +1, Smith +1, Tradesman +1, Tannery +1, Keep +1
Loyalty: +15
Townhall +1, Temple +2, Butcher +1, Brewery +1, Brothel +2, Town Commons +1, Inn +1, Library +1, Tavern +1, Stable +1, Keep +1, Monument +2
--
Notable Locals
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Skunk River Bridge: A simple road bridge which spans a sandbar from which the town derives its name; formerly a Taztlewrym den which their country’s founders vanquished.
The Green Keep: A small fort which was built after the attack on Tatzleford, to bolster the cities defenses. It also serves as the residence of Lord Rezbin. Named such for the greenery which hangs from its stone walls.
Tatzleford Hall: Formerly the residence of Lord Rezbin, the construction of the Green Keep freed up this small fort to allow him to carry out the bureaucracy of the town.
Thrillseeker’s: A thinly veiled brothel, popular with the locals and frowned on by the lord’s wife.
Statue to Kisandra: A statue in the center of town dedicated to Ksandra Numestie, who’s information proved vital to the defense of the village.
--

Aeldurs Hold

CG Village
Corruption: 0; Crime 0; Economy: 1; Law: 1; Lore: 0; Society: 1
Qualities: Strategic Location, Insular
Danger:
-
Demographics
--
Government: Autocracy
Population: 200
Notable NPCs:
Aeldur: Sheriff of Anatoray and Guardian of the Narlmarches
Kundal – A werewolf in the employ of Aeldur
Rick the Ranger – A veteran hunter of the Stolen Lands, who remembers a time before Anatoray
--
Marketplace
--
Base Value: 50gp Purchase Limit: 500gp Spellcasting: 1sr
Available Goods:
Magic Items: None
--
Buildings
--
Fortifications: 8
Size: 1 Districts;
Buildings: Castle, Market, Temple, Guildhall, Mill, Fletcher, Tannery, Smith, Butcher, Baker, Granary, Inn, Shop, Tradesman, Pier, Stable, Graveyard, Monument, Herbalist, House (8)
Modifiers:
Economy: +18
Castle +2, Market +2, Guildhall +2, Mill +1, Fletcher +1, Tannery +1, Smith +1, Butcher +1, Baker +1, Granary +1, Inn +1, Shop +1, Tradesman +1, Pier +1, Stable +1
Stability: +17
Castle +2, Market +2, Temple +2, Mill +1, Fletcher +1, Tannery +1, Smith +1, Baker +1, Granary +1, Shop +1, Tradesman +1, Pier +1, Monument +1, Herbalist +1
Loyalty: +10
Castle +2, Guildhall +2, Butcher +1, Granary +1, Inn +1, Graveyard +1, Monument +1, Herbalist +1
--
Notable Locals
The Forgotten Keep: Home to Aeldur, this Ancient elven castle has been restored to its former glory and serves as a sentinel to the forest surrounding it.
Hunter’s Den: This guildhall has grown into the local headquarters of the Rangers and trappers that ply their living in the Narlmarches.
--

Harkenwold

N Small Town
Corruption: 2; Crime – 1; Economy: 1; Law: 1; Lore: 2; Society: – 2
Qualities: Strategic Location, Notorious
Danger: 10
-
Demographics
--
Government: Overlord
Population: 200
Notable NPCs:
Terrion Numestie: Lord-Governor of Harkenwold
Sytinder Morne: Madam
Kisandra/Tamary Numestie: Daughters of Terrion
--
Marketplace
--
Base Value: 50gp Purchase Limit: 500gp Spellcasting: 1sr
Available Goods:
Magic Items: None
--
Buildings
--
Fortifications: 16
Size: 2 Districts;
Buildings: Castle, Waterfront, Market, Temple, Carpenter, Garrison, Mill, Inn, Tavern, Butcher, Baker, Smith, Pier, Shop(x2), Brothel, Shrine, Stable, Barracks, City Wall, Watchtower Houses (x8)
Modifiers:
Economy: +21
Castle +2, Waterfront +4, Market +2, Carpenter +2, Mill +1, Inn +1, Tavern +1, Butcher +1, Baker +1, Smith +1, Pier +1, Shop +2, Brothel +1, Stable +1
Stability: +14
Castle +2, Market +2, Temple +2, Mill +1, Butcher +1, Baker +1, Smith +1, Pier +1, Shop +2, Watchtower +1
Loyalty: +13
Castle +2, Temple +2, Garrison +2, Inn +1, Tavern +1, Butcher +1, Brothel +2, Shrine +1 Stable +1
--
Notable Locals
Castle Gryps: Formerly Fort Drelev, the rebuild Castle is ruled by Terrion Numestie, vassal of Basque Garess
The Velvet Corner: The establishment of Syntinder Morne, a brothel.
The Rat’s Shrine: A small shrine to Hanspur, the god of the rivers. Now that trade through the East Sellen has opened up, people frequent it to give offeringss or ask for protection before their journeys into the slough.
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Settlements

Settling the Stolen Lands CommandoDude